So, to address this problem, offering some possible solutions:
- PvE Battlegrounds. Create objectives that a randomly collected group of people can just 'hop in' to attempt to complete...even it is as simple as 'kill 1000 of the never ending swarm of owlbears'. This would be fun, doesn't require pre-planning of a group, and could have potential rewards related to this type of combat. This style will also help the non-PVP oriented tank/healer classes versus focusing on DPS/survival.
- More 5-man content. It has been mentioned over and over and over again on purpose - because it is lacking.
- Gear synergy between solo/5-man/raid. Raid gear should not be the best out there, period. Some people can not or choose not to raid. There should be other options, but to keep raid content rewarding, some type of synergy system could be fashioned.
- Raid gear - if you want raid gear to be high-end, have it have raid-level enhancements that are not that helpful elsewhere or in smaller groups. +1% to healing based on number of healers within 30 yards, FireStaff that increases the bearer's firedamage based on how much more, other firedamage is happening per sec from other sources, phalanx shield that increases the armor based on number of nearby phalanx shields, etc.
- More solo progression content. The leaf for hunters from the end of MC is lame - do not have that be started from raid content, but DO HAVE SIMILAR CLASS SPECIFIC QUESTS that must be solo'd like the hunter bow quest. The hunter leaf quest itself is awesome (other than it being outside for easy harressment), it's the needing to be in a raid that can complete MC before you can start that is lame.
- Gear better than hand-crafted gear, then why be a craftsman? The BoP crafted gear was a good start, but needs to be more matured and developed to make it worthwhile. There should still be options for those that do not choose professions, but since a crafting profession takes up a significant amount of time and resources it really should be rewarding versus just a stepping stone for non-hardcore-raiders that eventually gets replaced. Possibly allow customizing what is crafted versus a fixed item (chest piece with 50 sta, 1500 armor, 25 def vs 30 sta, 1200 armor, 25 def, 10 resist all).